Story Title and Author:anansi by gerald mcdermott

SOMEBODY
Character 1 anansi
Name and Character Traits: clumzy

Character 2 6 sons
Name and Character Traits: helpful nice

Setting sea
Time: day
Place: sea
Description (sights, smells, feeling) stupid
WANTS
What does the main character want?
to live
BUT
What is the problem? Why can't the main character get what s/he wants? Why does the trickster need to plan a trick?


Event 1
First, anansi is walking and gets lost

Event 2
Then, see troble sees that anansi is in trople

Event 3
Next,
road build made a road to anansi
SO
How is the problem solved? How is the other character changed by the trickster's trick? What happens after the trick?
Finally they saved anansi
IN THE END
What is the lesson that was learned
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